There is no accomplishment in just abusing a over scaled unit. when 200 elephants on the field will have a power spike of 10x of whatever other type of unit you could make 200 of. You did not say exactly to just let it happen, but that is the sentiment you carry when you say things like it would be good to have a 200 elephant army in a strategy game as a possibility. Well if you do not justify your answer I just stop talking to you as it has no basis to me. That way if over 30 minutes a Indian player could furnish 100 elephants, the other player could counter by making 400 pikemen To just make as many pop as you want with no pop space or pop cap because that is the only way to balance things as that would be the only way to really compare economic to military strength. Why should there never be limitations? games have rules and limitations. Just let happen what happens… that is not a strategy game that is a lame fest. I do not get your logic of balancing a game by not balancing it. How can one even say cannon in AOE3 are not balanced right when in AOE2 mangonels turn on a dime and insta fire and one shot can take out 20 troops. but again to reiterate, just like AOE 2 to buy them in game is still buying all those pop slots compared to other units with lower slots. If cannons cost 1 pop there would be little balance late game. You are neglecting other game modes other than 1v1, I am hoping AOE4 also continues with treaty modes and of course FFA that tend to go way late.ĪOE3 cannons are well balanced because if protected and well managed win battles but if out of place or using counter units take them out easily. When you change the dynamic like that then you have to take other considerations to balance out over powered units. I think AOE4 will have infinite sources of coin allowing for late game units to be used at all times. So in AOE2 that same balance is caused not from pop space but simply ability to get coin. But that is because AOE2 economy is flawed, so people make the OP expensive gold units while they can but then it devolves into spamming basic units of wood and food. Only reasons that support a “they shall have” because? You haven’t given one reason why you think it is not a good approach.
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